It is a great place to start, but God’s word gives us so much more material for our prayer lives. Jesus never intended for his model prayer (what we call “the Lord’s Prayer”) to be our only guide or counsel for prayer. The Bible refuses to give us one small, simple picture or pattern for prayer. Should I even be asking God for this? Should I still be asking God for this? Do I even know what I need? Conscious, Personal Communion And we’re not always sure we’re even doing it right when we do pray. We know we need to pray, but we know we don’t pray enough. It is the lifeline and life-mystery for believers. Prayer might be, at the same time, the most pivotal and most puzzling activity in the Christian life. We will not do anything of any real and lasting value without God, which means we will not do anything of any real and lasting value without prayer.Īnd yet you probably feel as insecure about your prayer life as you feel about anything. You need God in and through prayer more than you need anything else. It’s not coffee, or Chipotle, or social media buzz it’s prayer. Prayer fuels the engine of your heart and mind. God means for your life - married or unmarried, student or employee, young or old - to run on the power of prayer. Literally it sounds like, “How has your talking to God been lately?” Emotionally it might feel like, “Sum up your relationship with God at this point in your life.” Bible reading, by comparison, is clearer and more “objective.” How many pages? How far along in your plan? Which books have you been reading? What have you learned? Prayer doesn’t fit into an Excel sheet quite as easily. No Matter tapped Unity’s features for innovative artists and designers.It’s a simple question, but it can be tough to answer. Whether putting a monstrous giant/beast or unforgiving weather in your face, tiny No Matter Studios is building a big story with convincing material effects to match. This also allows action-packed interactions between the boss and any rigid bodies it encounters.” This “proxy” mesh allows No Matter to record the mesh animation and then translate it back into the physics system for high-fidelity output.Ĭhien and company are very pleased with the result: “The Animated Physics system allows players to climb and collide with our bosses as they are moving, while making sure that the collision on the boss is as close as possible to the visuals players see. The system works by having a slightly lower resolution proxy physics mesh – the same way you generally want to create lower resolution physics meshes for props. On a high level Unity allows animated meshes to have physics that move with them and interact with other physics accurately. As Parnell says, “Having players struggling in our extreme environment is a core Praey for the Gods gameplay mechanic, and tessellation helps us achieve it.” Setting up the snowy surfaces in this manner also enables No Matter to create areas of deep drifts where the player actually gets submersed, impeding their progress and heightening drama as they collide with the underlying terrain. So when the player or an object intersects with the snow we remove that section, giving the appearance that the snow has been pushed down, creating realistic footprints.” “Using tessellation, our snow tech pushes up snow based on the height we paint it on the terrain. “We wanted a solution that would allow characters and objects to push down the snow in a realistic way,” says Wiese. This allows designers to achieve far more detail on surfaces, depth and resolution to achieve ultimate fidelity. To achieve this, Chien and the team exploited Unity’s tessellation capabilities, which enables you to create geometry, such as polygons or closed shapes, that tessellates, or breaks down, into smaller and smaller geometries. And Wiese adds: “We could just have used footstep decals to fake snow but we wanted something much more interactive and realistic.” It’s so omnipresent it’s really like another boss,” says Parnell. “As well as creating some amazing epic bosses, we knew that snow would be crucial for us.
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