![]() ![]() When rolling click the 'Exotic.' button instead of the weapon's name to avoid adding the typical +2 for a specialization. Exotic Range/Melee when selected can use the Specialization input to denote what weapon the skill is for.Language Skills leaving the Skill rating input empty or entering a 0 will result in a “N” being displayed when you switch to the skill display mode.Default Skill is a generic roll for defaulting any skill.Specializations can be added in the settings area which will add an additional button around the specializations name in the display view which can be rolled the expected +2. Select the skill from the drop down, input a rating, and select the attribute you wish to roll with this skill. Its worth noting if you click the Edge button or select Edge as the 2nd Attribute it will merely add your attribute to the roll and will not use the Rule of Six. These inputs are for adding additional bonuses.Īttribute buttons can be found on their appropriate headers. Limits will be auto calculated by the sheet based on your stats. These inputs are for adding additional semi-permanent modifiers. If you use Cold Sim consider inputting a -1 in the second input for matrix_dice_modifier.Ĭomposure, Judge Intentions, Memory, Life & Carry, and Movement will all be auto calculated based on your stats in the left hand column. Matrix Initiative always assumes you are using Hot Sim. Use the inputs to add any additional bonuses you may receive such as from the quality Lightning Reflexes. Initiative will calculate your base stats using your attributes in the left column. Magic/Resonance inputs will not display unless you have selected Magic or Emerged in the Options tab. The second input is used for Modifiers which will auto calculate with the base and display the total to the right. Attributesīase is the first input for each of the nine attributes on the left column. Weakness & Powers can be tracked in the Other Abilities under the Magic tab or entered in Qualities. Depth can be tracked in the Misc input in the Personal Data section. Mental attributes can be entered as normal. User the Cyberdeck in the Matrix tab to set your Matrix Attributes. This can be useful if you want to make Macros.ĪI are not supported inherently but the sheet can be used for them. Pro Tip is to hover over inputs to display the html's titles which will contain the names of the attributes or helpful info.Temp/Temporary inputs are intended to be used for short term bonuses such as those that come drugs, Increase Reflexes, Infusion of Firewall.A list of Temporary inputs for stats can be found in the Options tab.Modifier/Modified inputs should be used for semi-permanent modifiers for a rating or attribute such as adjustments made by Muscle Replacements, Quickened Spells.Base inputs are used for the flat starting value of a stat.tools icon is a toggle that will switch between settings and display modes.Clicking this will display notes if any are available. i icon represents the display notes toggle which can often be found in repeating sections whose headers contain rollable buttons such as with armor.Non-living characters such Sprites & a host's intrusion countermeasures (IC) will not add but the 6s will explode if the edge toggle is selected. All other rolls for living characters will add the attribute to the roll and cause all 6s to explode. When the Edge toggle is active Initiative rolls will use 5d6. Edge toggle has two uses, Blitz and Push The Limits.A negative modifier needs to include a - for example "-2". A positive number can be typed without a symbol for example "2". Modifiers toggle will prompt you for modifiers when a roll is made.If you are under the influence of a condition that will let you ignore wounds such as a Pain Editor then make sure this is toggled off. Wounds toggle will include any wound penalties tracked by the sheet in your roll.Public or To GM toggle will determine if a roll is shown to everyone or only the GM. ![]() This sheet will work with Firefox but its best suited for Chrome. Player character pet classes such as spirits, drones, and sprites should use this NPC sheet. This sheet includes an NPC sheet for Grunts, Hosts, Sprites, and Vehicles. Please report issues and make feature request in the source repository. When creating custom macros on a character, I can't seem to find the attribute that handles the injury modifier.This sheet is the compiled release version of the code. I'd like to make a few suggestions and/or requests (as I lack the coding skills and Mentor access to do it myself). I just started an SR5 campaign myself, so I'd really appreciate improvements on the sheet, as well as a roll template. ![]()
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